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Free for Commercial Use
Pixel Ehdu 5

Pixel Ehdu 5 is a regular weight, normal width, medium contrast, upright, normal x-height font.

Keywords: pixel ui, game ui, arcade titles, retro graphics, headlines, retro, arcade, techy, playful, digital, bitmap emulation, ui clarity, retro nostalgia, grid discipline, grid-fit, blocky, geometric, chiselled, angular.


Free for commercial use
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A compact, grid-fit pixel face built from square modules with crisp orthogonal edges and occasional stepped diagonals. Strokes are predominantly monoline and rectilinear, with corners resolved as hard right angles and curves suggested through stair-step pixel transitions. Proportions are tidy and slightly condensed in feel, with a clear, even rhythm across caps and lowercase; counters are small but well-defined for a bitmap style, and punctuation/apostrophes are rendered as single-pixel-like marks that keep texture consistent in running text. Numerals and capitals share a sturdy, squared construction that reads cleanly at small sizes while retaining the characteristic pixel jaggies at larger settings.

Well-suited to game interfaces, HUD labels, and pixel-art adjacent graphics where grid alignment and a bitmap feel are desired. It also works effectively for short headlines, posters, and branding that aims for an arcade/terminal aesthetic; in longer text it delivers a consistent screen-like texture, especially at sizes that preserve the pixel grid.

The overall tone is unmistakably retro-digital, evoking classic arcade screens, 8-bit/16-bit UI, and early computer terminals. Its blocky texture and quantized diagonals give it a game-like, tech-forward energy that feels both utilitarian and nostalgic. The slightly quirky pixel decisions in joins and diagonals add a playful, handcrafted bitmap personality rather than a purely sterile system font.

The design appears intended to emulate classic bitmap lettering with a disciplined grid structure, prioritizing clarity and consistency under pixel constraints. It balances legibility with nostalgic character, offering familiar arcade-era shapes while keeping spacing and rhythm even enough for practical UI and display use.

Diagonal-heavy letters (like K, M, N, W, X) use pronounced stepping, creating a lively pixel shimmer in lines of text. The design maintains consistent pixel logic between uppercase and lowercase, with lowercase forms remaining recognizably distinct while staying aligned to the same grid constraints.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸