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Free for Commercial Use

Pixel Abza 12 is a very bold, narrow, medium contrast, upright, normal x-height font.

Keywords: game ui, retro titles, posters, logos, badges, retro, arcade, industrial, gothic, retro digital, arcade feel, display impact, thematic ui, blocky, chunky, stencil-like, squared, notched.


Free for commercial use
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A chunky bitmap serif with stepped, quantized contours and hard right-angle terminals. The letterforms are built from coarse pixel units, producing squared bowls, notched joins, and crisp slab-like feet and caps that read as a pixelated take on a traditional serif. Counters are compact and angular, curves resolve into stair-steps, and interior details (like the multi-stem construction in M/W and the spur-like cuts in K/R) emphasize a mechanical, modular rhythm. Spacing appears fairly tight, with dense silhouettes and minimal internal air that keeps the texture dark and punchy in setting text.

Works best for display use where its pixel grid and heavy slab detailing are part of the aesthetic—game titles, arcade-inspired interfaces, stream overlays, posters, and brand marks that want a vintage-digital voice. It can also suit labels, badges, and short UI labels where the bold, modular texture helps text pop against busy backgrounds.

The overall tone feels retro-digital and game-adjacent, evoking old-school displays, arcade titles, and 8-bit UI typography. At the same time, the slabby serifs and notched details add an industrial, slightly gothic edge that can read tough, gritty, or dungeon-crawling depending on context.

The design appears intended to merge classic slab-serif structure with a low-resolution bitmap build, capturing the feel of early screen typography while retaining a sturdy, poster-like presence. Its notched joins and stepped geometry prioritize character and theme over smoothness, aiming for a distinctive retro display texture.

Distinctive pixel-serifs and stepped diagonals give the design a strong headline presence, while the dense shapes can reduce clarity at small sizes—especially in tight counters and similarly structured glyphs. Numerals follow the same blocky logic, with squared curves and heavy horizontal emphasis that keeps them visually consistent with the caps.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸