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Pixel Abmu 1 is a bold, narrow, medium contrast, upright, normal x-height, monospaced font.

Keywords: game ui, retro titles, pixel art, headlines, scoreboards, retro, arcade, techy, utilitarian, playful, nostalgia, ui clarity, grid discipline, space saving, screen-first, blocky, quantized, stepped, grid-fit, square terminals.


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A tightly grid-fit bitmap face with stepped contours and square terminals throughout. Letterforms are condensed and built from chunky rectangular modules, producing sharp corners, occasional one-pixel notches, and pragmatic curves rendered as stair-steps (notably in C, G, S, and 2/3/5). Strokes read consistently heavy for the pixel scale, with compact counters and simplified joins; diagonals are reduced to short stair-step runs in V, W, X, and Y. Figures are equally rigid and modular, with a squared 0 and an angular 8/9 that maintain the same block rhythm as the alphabet.

Best suited to game UI, HUD readouts, scoreboards, menus, and retro-styled titles where a strict pixel grid is part of the aesthetic. It also works well for short headlines, labels, and poster-style display settings that want an unmistakably classic bitmap look.

The overall tone feels distinctly retro-digital, evoking early CRT displays, arcade cabinets, and 8-bit console UI. Its assertive pixel weight and compact width give it a functional, game-interface energy, while the blocky stepping adds a playful, nostalgic edge.

The design appears intended to deliver a faithful classic bitmap texture with consistent grid discipline, prioritizing regular rhythm and strong silhouette clarity over smooth curves. Its condensed, block-built construction suggests use in space-constrained interfaces and screen-forward, nostalgic digital contexts.

Spacing and alignment are highly regular, creating a strong vertical texture in paragraphs and predictable character rhythm in lines of text. Small differentiators like the angular G, the simplified bowls on B/P/R, and the stepped tails on Q and J help recognition, but the tight pixel counters can make dense text feel intense at smaller sizes.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸