Sans Faceted Kosa 13 is a regular weight, wide, monoline, upright, normal x-height font.
Keywords: ui labels, headlines, signage, posters, gaming graphics, futuristic, techno, industrial, digital, space-age, sci-fi tone, technical clarity, display impact, systemic consistency, geometric, angular, squared, faceted, rounded corners.
A geometric sans built from straight strokes and flat planes, with corners clipped into small facets rather than fully rounded curves. The forms lean on squared bowls and rectangular counters, while joins are clean and monoline in feel, producing an even color across lines of text. Uppercase characters are broad and stable, with generous internal space (notably in D/O/Q) and consistent stroke endings that read as chamfered terminals. Lowercase follows the same construction, keeping simplified, squarish silhouettes and a tidy, engineered rhythm; figures are similarly boxy, with a distinctive, open-top 4 and angular 2 and 7.
Performs well in display roles where a technological or engineered voice is desired: product branding for electronics, UI and HUD labeling, wayfinding and environmental graphics, and game/film titles. It also works for short paragraphs, specimen text, and packaging callouts when a clean, futuristic texture is preferred over a neutral grotesque.
The overall tone is modern and synthetic, evoking interfaces, machinery labels, and sci‑fi worldbuilding. Its faceted corner treatment adds a precise, fabricated feel—more “designed object” than handwriting—while staying approachable through open counters and regular spacing.
Likely designed to provide a contemporary sci‑fi/industrial sans that stays highly legible by using wide, open shapes and consistent stroke logic. The clipped corners and squared rounds appear intended to introduce character and speed without resorting to decorative gimmicks, making it suitable for both branding and interface-style typography.
The mix of squared geometry with small chamfers gives the face a crisp pixel-adjacent clarity without becoming bitmap-like. Diagonals (A, V, W, X, Y) are handled as straight segments with controlled angles, reinforcing the technical aesthetic and keeping the texture consistent in longer text.