Pixel Tuku 2 is a light, normal width, medium contrast, upright, normal x-height font.
Keywords: pixel ui, game ui, retro titles, on-screen labels, tech posters, retro, tech, arcade, utility, diy, bitmap revival, screen readability, retro computing, monoline, angular, rough edges, quantized, geometric.
A quantized, bitmap-style sans with monoline strokes and a visibly stepped outline that produces slightly jagged curves and diagonals. Forms are built from straight segments and squared turns, with rounded letters suggested through pixel-like stair-stepping rather than smooth arcs. Proportions are simple and open, with modest counters and straightforward terminals; several joins and diagonals (notably in K, M, N, V, W, X, and Y) read as chiseled and angular. Numerals are similarly constructed, with open, segmented curves and a utilitarian, screen-oriented rhythm.
Works best where a pixel/bitmap flavor is desirable: retro game interfaces, HUD-style labels, menu systems, scoreboard-like readouts, and tech-themed posters or packaging. It can also serve as a distinctive display face for short headlines, captions, and badges where the quantized texture is meant to be seen.
The overall tone feels retro-digital and game-adjacent, evoking early computer displays, arcade UI, and lo-fi tech aesthetics. The stepped edges add a handmade, glitchy utility character that reads as practical rather than polished.
The design appears intended to mimic classic bitmap lettering while keeping proportions familiar for general reading, delivering a screen-native look with consistent, grid-built construction and a slightly rough, stepped contour.
At text sizes shown, the jagged contour becomes a defining texture, creating a faint shimmer along curves and diagonals. Letterforms remain recognizable and consistent, with an emphasis on clarity over refinement.