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Pixel Nepu 3 is a very bold, normal width, low contrast, upright, normal x-height font visually similar to 'Archimoto V01' and 'Nue Archimoto' by Owl king project and 'Reload' by Reserves (names referenced only for comparison).

Keywords: game ui, pixel art, retro branding, posters, headlines, retro, arcade, techy, playful, chunky, nostalgia, screen use, ui clarity, impact, blocky, stepped, grid-fit, square, crisp.


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A chunky, grid-fit pixel face built from square modules with consistently stepped contours and right-angled joins. Strokes are heavy and uniform, producing dense silhouettes and small, boxy counters where openings are kept intentionally tight. The letterforms lean on straight verticals and horizontals with occasional diagonal stair-steps (notably in V, W, X, Y), and terminals finish bluntly without rounding. Overall spacing reads compact in running text, with a utilitarian rhythm and a slightly mechanical, bitmap-like regularity.

Well-suited to game interfaces, scoreboards, menu labels, and pixel-art adjacent graphics where crisp, grid-aligned typography is expected. It also works for bold headlines on posters or merch and for retro-tech branding where a classic digital voice is desirable. For best results, use at sizes that align cleanly to a pixel grid to preserve the stepped detailing.

The font conveys a distinctly retro digital tone—evoking early computer displays, arcade cabinets, and 8-bit game UI. Its bold, block-built shapes feel assertive and playful, with a tech-forward, screen-native character that prioritizes impact over refinement.

The design appears intended to reproduce classic bitmap lettering with a strong, blocky presence, balancing recognizability with pixel-efficient construction. It aims to feel screen-native and nostalgic while remaining readable in short UI strings and attention-grabbing display settings.

Several glyphs use simplified, pixel-economical structures (e.g., single-stem I and narrow forms for J and l), while others expand to maintain recognizable silhouettes, contributing to an intentionally uneven, bitmap-era texture. Numerals and capitals appear designed for quick recognition at small sizes, with strong, high-ink forms that hold up as solid icons or labels.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸