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Pixel Able 6 is a bold, narrow, low contrast, upright, tall x-height font.

Keywords: game ui, pixel art, retro titles, hud text, posters, retro, arcade, techy, playful, game-like, bitmap emulation, retro computing, screen legibility, compact ui, blocky, quantized, angular, monoline, tall.


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A crisp, quantized pixel design with monoline strokes and squared terminals, built from small block units that create stepped diagonals and faceted curves. The letterforms are compact and vertical, with tight apertures and mostly rectangular counters (notably in B, D, O, and 8). Round shapes are rendered as octagonal/stepped silhouettes, while diagonals (K, V, W, X, Y) read as stair-steps rather than smooth lines. The lowercase follows a similarly rigid construction with single-storey a and g, a narrow i with a square dot, and a mostly uniform rhythm across the set, while widths vary by character (e.g., wide W versus slimmer I and l).

Best suited for display sizes where pixel structure is intentional and legible: game interfaces, retro-styled titles, splash screens, UI labels, and digital posters. It can also work for short bursts of text (taglines, menus, overlays) when you want a strongly quantized, bitmap look.

The overall tone feels distinctly retro-digital: utilitarian and screen-native, but also playful and energetic in the way the stepped geometry and condensed proportions recall classic game UI and scoreboard lettering. Its hard corners and tight spacing give it a brisk, technical voice suited to pixel-era aesthetics.

The font appears designed to emulate classic bitmap lettering with consistent pixel-grid construction, prioritizing screen-style clarity and a nostalgic, arcade-era presence. Its condensed vertical stance and blocky counters suggest an intent to read cleanly in compact UI contexts while still feeling distinctly pixel-made.

The design maintains consistent pixel alignment and stroke logic across uppercase, lowercase, and numerals, helping mixed-case text feel cohesive. Numerals are straightforward and block-built (notably the squared 0 and the angular 2, 4, and 7), reinforcing a display-oriented, on-screen character.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸