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Pixel Inru 2 is a very bold, very wide, high contrast, upright, normal x-height font.

Keywords: game ui, arcade titles, posters, logos, headlines, arcade, industrial, techno, retro, aggressive, retro tech, display impact, game aesthetic, grid consistency, blocky, angular, squared, modular, stencil-like.


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A heavy, modular display face built from squared-off pixel blocks with hard right angles and minimal curvature. Counters are typically rectangular and tight, with frequent cut-in notches that create a slightly stencil-like construction in letters such as A, B, D, O, P, and R. Terminals are blunt and flat, horizontals and verticals dominate, and diagonals appear as stepped or chamfered wedges (notably in K, Q, V, W, X, and Z). The overall rhythm is compact and punchy, with visibly individualized widths across the alphabet and numerals that keep the texture varied while retaining a consistent grid-based logic.

Best suited for game UI, retro-tech branding, and punchy headlines where a pixel-forward identity is desired. It works well in posters, title cards, and logo-type that benefit from strong block contrast and a compact, grid-driven texture. For longer passages, it will read most comfortably at larger sizes where the notches and tight counters remain clear.

The tone is unmistakably retro-digital, evoking arcade and early computing aesthetics with a bold, assertive presence. Its sharp corners and notched forms add a mechanical, industrial edge that reads energetic and slightly combative rather than playful. In text, it produces a loud, game-title feel with strong visual impact and a deliberate pixel-tech character.

The design appears intended to deliver a classic blocky bitmap feel with added angular detailing for emphasis and differentiation. Its notched, quasi-stencil construction suggests a goal of making a bold pixel display face that feels both retro and industrial, prioritizing impact and character over neutral text readability.

Several glyphs incorporate distinctive interior slits and stepped joins, which emphasize the quantized construction and help differentiate similar shapes at display sizes. Numerals follow the same block logic, with squared bowls and angular turns that match the caps and lowercase, maintaining a consistent visual voice across mixed-case settings.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸