Shadow Imra 12 is a regular weight, normal width, very high contrast, upright, tall x-height font.
Keywords: headlines, posters, logos, packaging, game ui, retro, arcade, techno, comic, industrial, 3d impact, retro display, title lettering, signage look, bold branding, inline, outlined, beveled, blocky, chamfered.
A blocky, geometric display face built from squared forms with rounded corners and frequent chamfered cut-ins. Letterforms are drawn as thick outlines with internal counters rendered as inset voids, creating a crisp, high-contrast “hollow” look. A consistent offset shadow adds a dimensional, extruded feel, with the shadow generally falling down and to one side for a strong, poster-like silhouette. Curves are minimal and heavily squared-off, producing a rhythmic, modular texture in both caps and lowercase, while the tall x-height keeps lowercase prominent at display sizes.
Best suited to short, high-impact settings such as headlines, titles, badges, and logo wordmarks where the hollow interiors and shadow can read clearly. It also works well for packaging, event flyers, and entertainment-themed graphics (arcade, sci‑fi, tech) where a dimensional display style is desired.
The combination of inline hollows and offset shadowing gives the font a punchy, game-title energy with a bold, engineered attitude. It reads as playful and retro-futuristic, evoking arcade cabinets, sticker lettering, and 3D sign paint while staying clean and systematic.
The font appears designed to deliver a bold, three-dimensional display impression through a controlled outline-and-shadow construction. Its squared geometry, tall lowercase, and consistent shadow offset suggest an intention to be legible at large sizes while projecting a retro, arcade-like personality.
The design relies on interior cut-outs and shadow for its character, so it performs best when given enough size and contrast; small settings may lose the inner detailing. Numerals and caps maintain the same squared, beveled logic, reinforcing a cohesive, emblematic tone.