Sans Other Pomu 6 is a very bold, normal width, monoline, italic, tall x-height font visually similar to 'Future Bugler' by Breauhare, 'Stallman' and 'Stallman Round' by Par Défaut, and 'TT Bricks' by TypeType (names referenced only for comparison).
Keywords: sports branding, racing titles, gaming ui, posters, logotypes, sporty, futuristic, aggressive, technical, arcade, speed, impact, tech tone, edgy branding, display focus, angular, slanted, squared, blocky, condensed caps.
A sharply slanted, heavy sans with a modular, squared construction. Strokes are consistently thick with minimal contrast, and terminals are cut on crisp angles that create a forward-leaning, wedge-like rhythm. Counters are mostly rectangular and compact, with squared bowls and tightly controlled apertures that keep the texture dense. Uppercase forms feel especially rigid and geometric, while lowercase stays simplified and upright in structure but inherits the same angular cuts and compact spacing.
This font is best suited to short, high-impact settings such as sports identities, racing or action-themed titles, gaming interfaces, packaging callouts, and poster headlines. It can also work for compact logo wordmarks where a sharp, angular voice is desired, but the dense interior spaces suggest avoiding very small sizes or long text passages.
The overall tone is fast, forceful, and tech-driven, evoking racing graphics, arcade interfaces, and industrial labeling. Its sharp corners and forward slant add urgency and motion, giving headlines a hard-edged, competitive feel.
The letterforms appear designed to communicate speed and strength through a consistent forward slant, angular terminals, and boxy counters. The simplified, geometric construction prioritizes bold presence and a technical, performance-oriented personality over softness or readability in extended copy.
The design favors straight segments over curves, producing a slightly stencil-like, engineered look in several letters where interior shapes read as inset rectangles. Numerals match the same squared, forward-cut language for a cohesive display set.