Sans Contrasted Gori 1 is a bold, normal width, very high contrast, italic, normal x-height font.
Keywords: display, posters, headlines, logos, gaming, futuristic, techno, speedy, edgy, mechanical, impact, sci-fi styling, motion, brand voice, tech aesthetic, angular, condensed feel, stencil-like, segmented, asymmetric.
A sharply slanted, angular sans with segmented construction and pronounced thick–thin modulation. Strokes alternate between heavy wedge-like verticals and hairline connectors, creating a high-energy rhythm and a distinctly mechanical texture. Counters are often open or partially enclosed, corners are squared with occasional chamfered joins, and several forms rely on discontinuous strokes that read like cut panels. Proportions vary noticeably by glyph, with some letters expanding into broad, blocky shapes while others compress into narrow, blade-like silhouettes, reinforcing a deliberately irregular, engineered cadence.
Best suited for display typography such as posters, titles, brand marks, sci‑fi or cyber-themed packaging, and gaming/esports graphics where angular forms and dramatic contrast can be showcased. It works well in short bursts—headlines, wordmarks, UI banners—rather than dense text, where the segmented construction and extreme stroke variation may reduce readability.
The overall tone is futuristic and kinetic, with a techno-industrial feel that suggests motion, machinery, and digital interfaces. Its sharp angles and abrupt stroke breaks create a slightly aggressive, game-like attitude that reads as modern and performance-driven rather than neutral or friendly.
The font appears designed to deliver a stylized, forward-leaning techno aesthetic through italicized geometry, segmented strokes, and strong thick–thin contrast. Its irregular width behavior and open, cut-in counters prioritize visual impact and a machine-made character over traditional text comfort.
The design favors distinctive silhouettes over uniformity, with many glyphs using unconventional openings and diagonal terminals that can become visually busy at smaller sizes. The mixture of heavy masses and fine strokes makes spacing and background contrast especially important for clean rendering.