Sans Other Some 12 is a regular weight, normal width, monoline, upright, short x-height font.
Keywords: ui labels, game ui, tech branding, posters, headlines, techy, futuristic, geometric, mechanical, game-like, sci‑fi aesthetic, digital feel, grid alignment, display clarity, rectilinear, angular, squared, segmented, stencil-like.
A sharply rectilinear sans with squared, modular construction and consistent stroke thickness. Curves are largely replaced by straight segments and chamfered corners, producing boxy bowls and angular joins. Counters are compact and often rectangular, with open apertures and frequent right-angle terminals that give the letters a schematic, segmented feel. Proportions are slightly condensed in the lowercase, with a small x-height and tall ascenders that create a crisp, airy line rhythm in text.
Best suited to display sizes where its angular detailing and segmented construction remain clear—interface headings, HUD/UI labels, game branding, tech-themed posters, and short logotype or wordmark work. In longer passages it stays readable but will feel more stylized and mechanical than a conventional text sans.
The overall tone feels technical and futuristic, evoking digital displays, sci‑fi interfaces, and engineered signage. Its strict geometry and angular details read as deliberate and mechanical rather than friendly or calligraphic, lending a cool, utilitarian character.
The design appears intended to translate digital and industrial visual cues into a clean sans system: squared geometry, simplified bowls, and consistent strokes that align well with grids and interface layouts. It prioritizes a distinctive techno voice and crisp edge definition over organic softness.
Distinctive forms include squared O/Q shapes, angular diagonals on K/M/N/W/X, and a single-storey a with a flat, linear construction. Numerals follow the same boxy logic, with segmented shapes that resemble display lettering, helping maintain a coherent techno aesthetic across alphanumerics.