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Pixel Syku 6 is a bold, normal width, low contrast, upright, normal x-height font visually similar to 'Akzidenz-Grotesk Next' by Berthold, 'Allrounder Grotesk Compressed' by Identity Letters, 'Lyu Lin' by Stefan Stoychev, 'NeoGram' by The Northern Block, and 'Artico' by cretype (names referenced only for comparison).

Keywords: game ui, headlines, posters, logos, stickers, retro, grunge, arcade, lo-fi, playful, retro feel, texture, display impact, digital nostalgia, blocky, jagged, roughened, chunky, monoline.


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A chunky, monoline bitmap face built from coarse, quantized shapes with visibly jagged edges. Strokes are generally straight and block-driven, with occasional stepped diagonals and squared terminals that give letters a carved, chiseled silhouette. Counters are compact and angular, and curves resolve into faceted pixel arcs rather than smooth bowls. Spacing and widths vary per glyph, producing an uneven, hand-set rhythm that reads as intentionally rough rather than geometric.

Best suited to display applications where the pixel texture can be appreciated—game titles and UI labels, posters, packaging accents, event flyers, and logo marks with a retro-tech slant. Use at medium-to-large sizes for maximum impact and to keep counters and stepped curves readable.

The overall tone is retro-digital and gritty, mixing classic screen-type nostalgia with a distressed, noisy edge. It feels energetic and slightly chaotic, evoking arcade graphics, early computer interfaces, and DIY zine aesthetics. The texture-forward construction lends it a rebellious, game-like attitude that stands out most at larger sizes.

The design appears intended to capture a classic bitmap look while adding a roughened, distressed edge that makes the letters feel more tactile and handmade. Its variable widths and jagged contours suggest a deliberate move away from pristine grid perfection toward a more expressive, noisy screen-era aesthetic.

In text, the coarse pixel contouring is a defining feature, creating a strong silhouette but also a busy color that can reduce clarity at smaller sizes. The numerals and uppercase hold their structure well, while round letters show the most faceting and texture, reinforcing the bitmap character.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸