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Pixel Ugnu 6 is a regular weight, very wide, medium contrast, upright, normal x-height, monospaced font.

Keywords: game ui, pixel art, retro titles, hud overlays, terminal ui, retro, arcade, techy, utilitarian, glitchy, evoke retro, screen legibility, grid discipline, ui clarity, blocky, modular, grid-fit, sharp, chunky.


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A block-based bitmap design built on a coarse pixel grid, with squared-off corners, hard diagonals rendered as stepped stair-forms, and consistent, cell-like spacing. Strokes are constructed from rectangular modules that create clear horizontal and vertical emphasis, while curves (as in O/0 and C) are expressed as angular, inset corners. Capitals are tall and boxy with open counters; lowercase is similarly modular with simplified bowls and compact terminals, and figures follow the same rigid geometry for a unified, system-like rhythm.

Well-suited to game interfaces, pixel-art projects, and retro-themed headings where the bitmap texture is part of the aesthetic. It also works for on-screen labels, HUD-style overlays, and compact interface copy when a deliberate low-res, system-display voice is desired.

The overall tone is distinctly retro-digital, recalling early computer terminals, arcade titles, and low-resolution UI readouts. Its rigid grid and chunky joins give it a pragmatic, engineered feel, while the stepped diagonals add a subtle glitch/scanline character that reads as vintage tech rather than polished modernism.

The design appears intended to provide a clear, grid-faithful bitmap alphabet that remains legible while preserving the unmistakable texture of classic low-resolution type. Its consistent modular construction suggests a focus on dependable UI rhythm and recognizable silhouettes within strict pixel constraints.

Several glyphs use deliberate pixel notches and cut-ins (notably in forms like S, G, and some lowercase) to differentiate silhouettes within the tight grid constraints, producing a slightly idiosyncratic, hand-tuned bitmap personality. The sample text shows a steady, even color and predictable spacing that keeps lines structured, with the pixel texture becoming more apparent at larger sizes.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸