Sans Superellipse Onmil 16 is a bold, normal width, monoline, upright, tall x-height font.
Keywords: headlines, logos, branding, posters, ui labels, futuristic, tech, industrial, game ui, space-age, tech aesthetic, screen legibility, geometric consistency, distinctive branding, squared, rounded, geometric, modular, compact.
This typeface is built from squared, superellipse-like outlines with heavily rounded corners and largely uniform stroke weight. Curves resolve into rounded-rectangle bowls and counters, giving letters like O, C, D, and Q a soft-cornered, boxy geometry. Terminals are mostly blunt and horizontal/vertical, with occasional diagonal cuts in forms like K, V, W, X, and Z. Proportions emphasize a large x-height with relatively short ascenders and descenders, and many letters show a compact, modular construction that keeps widths tight and consistent while still allowing some glyph-to-glyph variation.
It works best in display contexts where its geometric character can read clearly: headlines, logotypes, product branding, posters, and interface labels for tech-themed applications. The sturdy strokes and simplified forms also suit short bursts of text such as signage, dashboards, and game HUD elements.
The overall tone feels engineered and screen-native, with a clean, techno rhythm that suggests digital interfaces and sci-fi signage. Its rounded-square construction balances a mechanical feel with approachable softness, avoiding sharp aggression while staying distinctly contemporary.
The design intention appears to be a modern, tech-leaning sans with a cohesive rounded-square geometry, optimized for high-impact readability and a distinctive, modular silhouette. It prioritizes consistency of corner radius and stroke presence to create a recognizable voice across uppercase, lowercase, and numerals.
Counters tend to be rectangular and open, and joins are simplified to maintain a consistent, grid-like logic. The lowercase set appears intentionally simplified and sturdy, supporting strong word shapes at display sizes, while the numerals follow the same squared, rounded-corner system for visual continuity.