Outline Mivo 13 is a very light, very wide, low contrast, reverse italic, tall x-height font.
Keywords: headlines, posters, logos, gaming, tech branding, techno, futuristic, arcade, industrial, mechanical, display impact, sci‑fi styling, geometric construction, diagrammatic feel, retro gaming, angular, chamfered, monoline, outlined, geometric.
This typeface is built from crisp, monoline outline contours with no filled strokes, giving every glyph a hollow, wireframe presence. Letterforms are wide and squarish with chamfered corners and frequent straight segments, while curves (as in O, Q, and S) are constructed from faceted, polygonal arcs. Interior counters are also drawn as inset outlines, creating a double-line look in many characters and reinforcing a technical, diagram-like rhythm. The overall slant leans slightly back, and the tall lowercase bodies keep the texture open and uniform in text.
Best suited to large-scale settings such as headlines, posters, title treatments, game UI/branding, and tech or sci‑fi themed graphics where the outline construction can stay crisp. It can work for short bursts of text in controlled layouts, but the open-outline structure benefits from generous size, spacing, and clean backgrounds for comfortable reading.
The outlined, faceted construction and back-leaning stance produce a distinctly retro-futuristic tone—part arcade display, part industrial signage. It reads as engineered and schematic rather than humanist, with a cool, synthetic character that suggests machines, interfaces, and digital worlds.
The design appears intended as a stylized display face that emphasizes an architectural, polygonal build and a hollow outline aesthetic. Its wide proportions, faceted curves, and consistent chamfering suggest a goal of creating a futuristic, engineered look that stands out in titles and identity work.
Distinctive shapes include the boxed, angular bowls in letters like B, D, and P; a geometric, segmented S; and sharply notched terminals that maintain the chamfered motif throughout. Because the design is purely contour-based, it relies on sufficient size and contrast with the background to keep the outlines clear, especially where inner and outer contours run close together.