Wacky Derov 2 is a bold, normal width, low contrast, upright, normal x-height font.
Keywords: posters, headlines, game ui, titles, album art, rune-like, playful, spooky, hand-cut, retro, thematic display, handmade texture, carved look, quirky branding, angular, chiseled, jagged, faceted, irregular.
A sharply angular, faceted display face with chunky strokes and deliberately uneven contours. Forms feel cut from paper or carved, with wedge terminals, abrupt joins, and inconsistent edge wobble that produces an energetic rhythm. Counters are often diamond- or triangle-like, and several letters lean on simplified, geometric constructions rather than smooth curves. Spacing and widths vary noticeably from glyph to glyph, reinforcing the handmade, one-off look.
Best suited to short display settings where the jagged shapes can be appreciated: posters, titles, packaging accents, and entertainment-driven branding. It can work well for game interfaces and fantasy- or horror-leaning graphics, as well as playful event materials. For longer text, it’s most effective in brief bursts (pull quotes, labels, or section headers) where its irregular rhythm won’t fatigue the reader.
The overall tone is mischievous and slightly ominous, evoking runic inscriptions, dungeon signage, or campfire-story title cards. Its rough-hewn geometry gives it a crafty, DIY personality that reads as quirky and attention-seeking rather than refined.
The design appears intended to deliver a distinctive, carved-in-stone or cut-out aesthetic with a deliberately irregular, handmade finish. It emphasizes strong silhouettes and quirky, emblematic letterforms to create immediate thematic flavor and visual texture in display typography.
The uppercase alphabet is especially emblematic and logo-like, with strong silhouettes and distinctive internal cutouts, while the lowercase keeps the same angular vocabulary and compact movement. Numerals follow the same chiseled logic, with stylized angles that prioritize character over neutrality.