Sans Other Olni 3 is a bold, normal width, low contrast, upright, normal x-height font visually similar to 'Arame' by DMTR.ORG (names referenced only for comparison).
Keywords: headlines, posters, logos, game ui, packaging, arcade, techno, industrial, playful, retro, digital texture, display impact, arcade feel, modular styling, blocky, rounded, modular, notched, chunky.
A heavy, block-constructed sans with rounded outer corners and broadly squared counters. Many strokes end in flat terminals, while select joins and inner corners are cut with stepped, pixel-like notches that create a modular, “bitten” texture in letters such as K, M, N, V, W, X, Y, and Z. The overall rhythm is compact and sturdy, with simple, geometric bowls and a consistent, uniform stroke feel; the stepped cut-ins introduce deliberate irregularity without breaking the underlying grid-like structure. Numerals follow the same chunky geometry, with softened corners and generous apertures that keep forms readable at display sizes.
Best suited to display contexts where its chunky geometry and notched detailing can be appreciated—headlines, posters, title cards, logos/wordmarks, and game or app UI accents. It can work for short bursts of text or labels, but the stepped cutouts create visual noise at smaller sizes, so generous sizing and spacing will help maintain clarity.
The mix of rounded blocks and pixel-stepped cutouts gives the font a videogame/arcade energy with a slightly industrial edge. It reads as contemporary-digital and playful rather than formal, evoking modular signage, 8-bit aesthetics, and sci‑fi interface lettering.
The design appears intended to merge a friendly rounded sans base with a deliberate pixel/step disruption, producing a distinctive techno-arcade voice. It prioritizes impact and recognizable texture over neutrality, aiming for a modular, digital feel that stands out in branding and entertainment-oriented typography.
The most distinctive signature is the recurring staircase notch motif, used sparingly enough to remain legible while adding character. In running text, the texture becomes more noticeable around diagonals and symmetry points, producing a lively, mechanical pattern that suits short, punchy setting.