Sans Other Obda 15 is a very bold, normal width, monoline, upright, normal x-height font visually similar to 'Heavy Duty' by Gerald Gallo, 'Stallman Round' by Par Défaut, 'Amboy' by Parkinson, and 'Acorna' and 'Caviara' by Umka Type (names referenced only for comparison).
Keywords: headlines, posters, logotypes, game ui, packaging, techno, industrial, arcade, modular, aggressive, impact, tech styling, signage, retro futurism, blocky, angular, stencil-like, squarish, geometric.
A heavy, block-constructed sans with squared proportions and sharply cut corners. Strokes are uniform and thick, with counters and apertures formed as rectilinear cut-ins that create a modular, almost notched silhouette. Curves are largely suppressed in favor of straight segments, producing boxy bowls and stepped diagonals; terminals tend to end in flat or chamfered edges. Spacing is steady and the texture is dense, yielding strong, high-contrast letterforms at display sizes.
Best suited for short, high-impact settings such as headlines, posters, branding marks, game interfaces, and bold labels where the dense, angular texture can act as a graphic element. It holds up well at large sizes in high-contrast applications, especially where a tech or industrial voice is desired.
The overall tone is bold and mechanical, evoking arcade UI, industrial labeling, and retro-futuristic signage. Its angular cuts and compact counters give it a tough, engineered feel that reads as techno-forward and assertive rather than friendly or casual.
The design appears intended to deliver maximum visual punch through modular geometry and uniform stroke weight, creating a distinctive, machine-cut aesthetic. Its simplified, squared construction prioritizes strong silhouettes and a cohesive techno-industrial style for display typography.
Distinctive notch details and squared counters create a consistent pixel-like rhythm without being strictly grid-pixel; the design favors impact and shape recognition over open readability in small sizes. Numerals match the same block logic, with stepped forms that reinforce the utilitarian, game-like character.