Sans Other Asrus 11 is a bold, normal width, low contrast, upright, normal x-height font.
Keywords: posters, headlines, logotypes, game ui, album art, gothic, techno, arcane, edgy, industrial, display impact, thematic mood, brand distinctiveness, hybrid gothic-tech, angular, squared, stencil-like, chiseled, geometric.
A heavy, geometric display sans built from squared bowls, flat terminals, and tight inner counters. Many forms introduce sharp, blade-like notches and wedge cuts along stems, creating a subtle stencil/chiseled effect while keeping strokes largely uniform. Curves are minimized or squared off, corners are crisp, and round characters resolve into rounded-rectangle shapes. Proportions are compact with sturdy verticals and slightly condensed-feeling apertures, giving the line a dense, punchy texture in text.
Best suited for display typography where the notched construction and squared geometry can be appreciated—posters, headings, cover art, esports/game branding, and UI title elements. It can work for short bursts of copy or callouts, but extended paragraph text may feel dense due to the compact counters and decorative cut-ins.
The overall tone reads futuristic with a gothic/blackletter undertone—mechanical, ominous, and game-like rather than friendly or neutral. The wedge cuts and notches add a ritual or “forged” flavor, suggesting signage, fantasy interfaces, and dramatic titles.
Likely designed to deliver a modern, industrial sans with a blackletter-tinged edge—combining rigid geometry with carved details to create a distinctive, emblematic voice for high-impact branding and thematic titles.
Distinctive cuts and internal step-like joins can reduce clarity at smaller sizes, but they also provide strong brandable character in large settings. Numerals and capitals carry the most decorative impact, while lowercase remains more utilitarian yet still squared and notched for consistency.