Wacky Derom 12 is a bold, normal width, low contrast, upright, normal x-height font.
Keywords: posters, headlines, party flyers, kids media, game ui, playful, handmade, rowdy, cartoonish, mischievous, handmade feel, novelty impact, comic display, rough texture, angular, choppy, jagged, inked, quirky.
A chunky, hand-cut display face with uneven contours and faceted, angular strokes. Letterforms feel carved or torn from paper: terminals break abruptly, curves are flattened into polygonal bends, and counters often appear irregular and slightly off-center. Spacing and widths vary noticeably from glyph to glyph, creating a bouncy rhythm; diagonals (K, V, W, X, Y) are sturdy and blunt, while rounds (O, Q, 0, 8, 9) read as lumpy, multi-sided shapes. The overall texture is dense and inky, with consistent heavy color and intentionally rough edges rather than smooth geometry.
Best suited to short, high-impact copy where texture and personality matter more than smooth readability—posters, event and party flyers, playful packaging, game titles/UI moments, and humorous editorial headlines. It works especially well when given generous size and spacing so the irregular contours can be appreciated.
The font projects a goofy, anarchic energy—like a handcrafted prop title or a playful scare-poster aesthetic. Its irregularity and sharp cut-ins give it a mischievous, slightly chaotic tone that feels more comedic than threatening.
Designed to emulate a handmade, cutout/marker-like display style with deliberate irregularity and a lively, off-kilter rhythm. The goal appears to be instant character and novelty impact through jagged silhouettes, uneven widths, and a bold, stamped texture.
Small details such as asymmetrical bowls, notched joins, and wobbly baselines contribute to an intentionally imperfect, analog look. At smaller sizes the jagged silhouette can merge into a busy texture, while at larger sizes the cut-paper character becomes the main feature.