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Pixel Tuma 6 is a bold, normal width, low contrast, upright, normal x-height font.

Keywords: game ui, pixel art, posters, titles, logos, retro, techy, industrial, playful, gamey, retro computing, industrial texture, decorative bitmap, display impact, monospace feel, modular, grid-based, stenciled, outlined.


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A modular, grid-built design with chunky strokes and squared curves that read as assembled from small rectangular units. Each glyph has a distinctive double-structure: a heavy outer outline with an inset line of small, evenly spaced “perforation” squares running along the interior edges, creating a stitched/bolted effect. Counters are boxy and open, terminals are blunt, and diagonals (as in K, X, Y) step in pixel-like increments rather than smooth angles. Spacing and proportions are consistent across the set, with compact forms and clear, blocky silhouettes that stay legible at display sizes.

Well-suited to game UI, retro-tech branding, and pixel-art themed graphics where a decorative bitmap texture is desired. It works especially well for titles, posters, packaging accents, and short bursts of text where the perforated interior can contribute character without overwhelming readability.

The font conveys a retro-digital, arcade-era tone with a tactile, mechanical twist—more like stamped metal, film sprockets, or riveted signage than a purely screen-native bitmap. The dotted inner detail adds a playful, crafted texture that feels engineered and slightly noisy, giving headings a lively, DIY-tech personality.

The design appears intended to modernize classic blocky pixel lettering by adding an inner perforation/stitched motif, creating a hybrid of bitmap geometry and industrial ornament. The goal seems to be high-impact display legibility with a distinctive texture that reads as constructed or mechanically detailed.

The interior perforation detail is visually prominent and creates a strong pattern rhythm in text, especially across straight stems and bowls. Round characters (O, Q, 0) remain squarish and geometric, and punctuation in the sample reads cleanly despite the texture. Because the detailing is fine relative to the heavy outline, the design is best where pixel texture is meant to be noticed.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸