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Free for Commercial Use

Pixel Inru 4 is a very bold, very wide, very high contrast, upright, normal x-height font.

Keywords: game ui, headlines, posters, logos, packaging, arcade, retro, techno, industrial, playful, retro computing, arcade display, tech branding, impactful titles, blocky, angular, quantized, modular, square-cut.


Free for commercial use
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A chunky, quantized display face built from rectilinear modules with hard 90° corners and occasional stepped diagonals. Strokes are heavy and uniform, with squared counters and cut-in notches that create a stencil-like rhythm in many letters. Capitals read as compact blocks with minimal curvature, while lowercase forms mirror the same modular construction and maintain clear differentiation through simplified bowls and angled terminals. Figures follow the same boxy logic, with squared apertures and strong baseline presence, producing dense, high-impact word shapes.

Best suited to display settings where its pixel geometry can read clearly: game UI, titles, and on-screen labels, as well as posters, branding marks, and product packaging that want a retro-digital voice. It also works well for short punchy lines, badges, and techno-themed graphics where dense, blocky letterforms are an advantage rather than a constraint.

The font evokes classic arcade and early computer graphics aesthetics, with a mechanical, game-like energy. Its crisp pixel geometry and assertive massing feel utilitarian and futuristic at once, suggesting dashboards, scoreboards, and retro tech interfaces. The overall tone is bold, playful, and slightly industrial.

The design appears intended to translate bitmap-era block lettering into a consistent, stylized alphabet with strong silhouette and a distinctive notched construction. Its goal is impact and recognizability—delivering a coherent arcade/terminal feel while keeping letterforms differentiated enough for quick scanning in headings and interface-like contexts.

The design relies on repeated square motifs and consistent terminal treatments, giving lines of text a tight, patterned texture. Diagonal moments (notably in letters like K, R, W, and X) are rendered as stepped cuts, reinforcing the digital, grid-based character. The strong internal notches and small counters can merge at reduced sizes, so it benefits from ample size or spacing when used in text blocks.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸