Sans Other Roba 2 is a regular weight, normal width, low contrast, upright, normal x-height font.
Keywords: headlines, posters, logotypes, gaming ui, tech branding, techno, retro, arcade, industrial, futuristic, sci-fi styling, display impact, modular system, industrial feel, square, angular, geometric, monoline, stencil-like.
A compact, geometric sans built from straight strokes and sharp corners, with an overall squared skeleton and minimal curvature. Terminals are mostly flat and orthogonal, with frequent 45° cuts that create a faceted, mechanical feel. Counters tend toward boxy rectangles, and several glyphs use deliberate gaps or notches that read as stencil-like breaks. The rhythm is tight and modular, with consistent stroke thickness and a crisp, pixel-adjacent construction that stays clean in both caps and lowercase.
Best suited to short-form display settings where its angular silhouettes can read as a stylistic feature: headlines, posters, event graphics, game titles, and UI/overlay elements. It can also work for logos and wordmarks that want a crisp, engineered voice; for longer passages, it benefits from generous sizing and spacing to preserve clarity.
The font conveys a distinctly technological, game-interface tone—part arcade display, part sci‑fi control panel. Its angular cuts and modular structure feel engineered and utilitarian, adding an assertive, synthetic character that leans more “machine-made” than humanist.
The design appears intended to deliver a modular, futuristic sans with strong, easily recognized shapes and a controlled, grid-like discipline. Its chamfered corners and occasional breaks suggest a desire to evoke industrial labeling and digital-era aesthetics while maintaining consistent, repeatable geometry across the set.
The lowercase mirrors the uppercase geometry closely, reinforcing a uniform, constructed system. Numerals and capitals are especially bold in silhouette, with squared bowls and sharp diagonals that prioritize graphic impact over softness. The stencil-like interruptions and corner chamfers add texture that becomes more noticeable at larger sizes.