Print Gamek 11 is a bold, narrow, low contrast, upright, normal x-height font.
Keywords: posters, game ui, packaging, headlines, event flyers, runic, hand-carved, playful, folkloric, rough, handmade texture, thematic display, rune-inspired, playful impact, angular, chunky, jagged, irregular, inked.
A chunky, hand-drawn display face built from angular, wedge-like strokes and uneven terminals. Letterforms lean on simplified geometry—triangular counters, pointed joins, and occasional diamond-shaped forms—while maintaining a consistent heavy stroke presence. Edges look rough and slightly blobby, as if made with a marker or carved then inked, giving each glyph small variations in width and contour. Spacing and rhythm are lively and irregular, with compact, vertical proportions and a clear, legible x-height in text.
Best suited for short-to-medium display settings where texture and personality are desirable—posters, titles, branding accents, packaging, and game or fantasy-themed UI/graphics. It can work for brief passages in larger point sizes, but its jagged detailing and irregular rhythm are most effective in headlines and callouts.
The overall tone feels archaic-meets-cartoon: evocative of rune-like or stone-cut lettering, but delivered with a friendly, handmade looseness. It reads energetic and quirky rather than formal, with a slightly mischievous, fantasy-adventure flavor.
The design appears intended to mimic informal hand-drawn or hand-carved lettering through angular construction, rough edges, and lively inconsistency, aiming for a distinctive, thematic voice rather than typographic neutrality.
Distinctive triangular apertures and pointed diagonals create strong texture in blocks of text, while the rough edge quality adds tactile character at larger sizes. The numerals follow the same carved/marker aesthetic, keeping a cohesive voice across letters and figures.