Sans Other Ifhu 3 is a very bold, wide, monoline, upright, normal x-height font.
Keywords: headlines, posters, logos, gaming ui, tech branding, techno, industrial, futuristic, arcade, mechanical, display impact, tech flavor, modular texture, industrial tone, squared, stencil-like, chamfered, boxy, compact.
A heavy, geometric sans with squared counters, flat terminals, and frequent chamfered corners that create a cut-metal feel. Curves are simplified into rounded-rectangle forms (notably in C, D, O, and U), while horizontals and verticals stay rigid and monoline in behavior. Many letters show inset or segmented interior shapes—especially E, F, S, and G—giving a stencil-like construction and a slightly modular rhythm. The lowercase follows the same blocky logic with single-storey a and g, a compact shoulder on n/m, and a straight-tailed y; numerals are similarly squarish and engineered, with a boxed 0 and angular 2/3 forms.
Best suited to short, high-impact settings such as headlines, posters, logotypes, product marks, and on-screen titles. It also fits gaming or sci‑fi interface graphics where a modular, industrial voice is desirable, and performs strongest at medium to large sizes where the internal cut details remain distinct.
The overall tone is assertive and machine-made, reading as sci‑fi and industrial with a retro arcade edge. Its chunky geometry and segmented details suggest technology, hardware labeling, and game interfaces rather than conventional editorial typography.
The font appears intended to deliver a bold, engineered display voice by combining squared geometry with stencil-like interior segmentation. The repeating cut shapes and boxy proportions aim to create a distinctive techno texture that stays consistent across capitals, lowercase, and figures.
The design maintains strong visual consistency through repeated rectangular cut-ins and squared apertures, which become a defining texture in text. Tight interior spaces and decorative segmentation increase character but can reduce clarity at smaller sizes, especially where bars and counters are closely spaced.