Pixel Ehsi 2 is a bold, normal width, low contrast, upright, normal x-height font visually similar to 'Quayzaar' by Test Pilot Collective (names referenced only for comparison).
Keywords: pixel ui, game titles, scoreboards, retro posters, hud overlays, retro, arcade, tech, game ui, digital, screen realism, retro computing, ui clarity, pixel aesthetic, blocky, quantized, monoline, orthogonal, angular.
A block-constructed pixel face with monoline strokes and strictly orthogonal geometry. Letterforms are built from stepped, square units, producing crisp right angles and occasional diagonal suggestions via stair-step corners. Counters tend to be square or rectangular and often tightly enclosed, with consistent stroke thickness and a compact, modular rhythm. Proportions are utilitarian rather than calligraphic, with clear baseline alignment and a slightly mechanical, screen-native spacing feel in running text.
Best suited to small-to-medium sizes in pixel-art contexts such as game UI, HUD elements, menus, and scoreboard-style readouts. It also works well for retro-tech branding, event posters, and headings where a distinctly bitmap flavor is desirable, while longer text benefits from generous sizing and spacing for comfort.
The overall tone is distinctly retro-digital, evoking classic arcade titles, early computer terminals, and 8‑bit interfaces. Its sharp, gridded construction reads as technical and game-like, with a playful nostalgia that suits pixel-art aesthetics.
The design appears intended to deliver a classic bitmap display voice: sturdy, grid-faithful shapes optimized for a digital, screen-based look. Its consistent modular construction prioritizes clarity and style coherence over typographic softness, aiming to feel like authentic pixel lettering in motion-graphics or game environments.
Uppercase forms are generally boxy and architectural, while lowercase retains the same modular logic and stays highly rectilinear. Numerals and capitals share a consistent construction, helping the set feel cohesive for UI readouts and score-like displays. Some glyphs use stepped diagonals (notably in forms like N, V, W, X, and Y), reinforcing the bitmap character without introducing true curves.