Print Gamek 6 is a bold, normal width, low contrast, upright, normal x-height font.
Keywords: posters, headlines, packaging, game ui, book covers, playful, quirky, handmade, rustic, mischievous, expressiveness, handmade feel, display impact, fantasy tone, angular, chunky, chiseled, uneven, inked.
A chunky, hand-drawn display face built from wedge-like strokes and faceted joins. Letterforms lean heavily on angular geometry—sharp corners, triangular counters, and diamond-shaped bowls—while edges remain irregular, as if cut or brushed in a single pass. Strokes are consistently heavy with minimal contrast, but widths and silhouettes vary per glyph, creating an intentionally uneven rhythm. Spacing and proportions feel loose and lively, with slightly jittery outlines that read clearly at larger sizes.
Best suited to short, high-impact text such as posters, titles, packaging callouts, and branding accents where a handmade, characterful tone is desired. It can work for brief passages in display settings, but the heavy texture and irregular outlines make it less ideal for small sizes or long-form reading.
The font projects a playful, slightly mischievous energy with a rough-hewn, DIY character. Its carved, symbol-like shapes evoke fantasy or pseudo-runic signage without becoming hard to read, giving text a bold, spirited voice.
The design appears intended to deliver a strong, handcrafted display voice through simplified, angular forms and deliberately imperfect contours. It prioritizes personality and visual punch over typographic neutrality, aiming for an expressive, sign-like presence.
Round letters are often interpreted as polygons (notably the diamond-like O and angular bowls), and terminals frequently end in blunt wedges. The overall texture is dense and dark, so it benefits from generous tracking and ample line spacing when used in paragraphs.