Sans Other Tine 8 is a light, very narrow, low contrast, upright, short x-height font.
Keywords: display, headlines, posters, logos, packaging, techno, retro, architectural, futuristic, mechanical, modular construction, tech aesthetic, retro-futurism, display impact, systematic geometry, monoline, rectilinear, angular, boxy, condensed caps.
A monoline, rectilinear sans built from straight strokes and crisp right-angle turns, with occasional 45° joins in letters like K, V, W, X, and Y. Curves are largely avoided; round forms (C, O, G, Q) are rendered as squared, open or closed counters with chamfered corners, giving the alphabet a constructed, modular feel. Proportions are tightly condensed with tall caps and a relatively small x-height, and several glyphs show intentionally idiosyncratic geometry (notably J, S, and the sharply notched diagonals), producing a rhythmic, sign-like texture in words. Numerals follow the same squared logic, with a distinctive slashed zero and angular 2/3/5 forms that read as schematic rather than calligraphic.
Best suited to display typography where its condensed, geometric personality can be appreciated—headlines, posters, logotypes, game/UI titling, and packaging accents. It can also work for short labels or interface-style callouts, but the angular constructions and tight proportions may reduce comfort in long passages.
The overall tone feels technical and retro-futurist, like labeling from instrumentation, early computer interfaces, or sci‑fi set dressing. Its hard corners and minimal modulation convey precision and constraint, while the unconventional constructions add a quirky, experimental edge.
The design appears intended to reinterpret a sans skeleton through a strict, grid-like construction, prioritizing a mechanical, modular aesthetic over conventional softness and readability. Its squared counters and distinctive numeral/letter details suggest a deliberate nod to technical lettering and retro digital or sci‑fi styling.
Spacing and widths appear uneven by design, creating a hand-tuned, modular cadence rather than a purely systematic grotesk. Several joins terminate in flat cutoffs and stepped corners, which increases the pixel/blueprint impression even at larger sizes.