Sans Other Orme 14 is a very bold, very wide, monoline, upright, tall x-height font.
Keywords: game ui, posters, esports, sci-fi titles, logos, arcade, techno, industrial, futuristic, aggressive, arcade feel, tech signaling, impact display, iconic wordmarks, retro-future, geometric, modular, angular, square-cut, stencil-like.
A chunky, modular sans with rigid right angles, square counters, and mostly straight, monoline strokes. Letterforms are built from blocky segments with frequent cut-ins and notches, creating a stepped silhouette and occasional stencil-like breaks (notably in E/S-style horizontals). Curves are minimized; bowls and rounds resolve into squared forms, and diagonals appear as sharp, chamfered wedges. Spacing and widths feel intentionally irregular across glyphs, reinforcing a constructed, pixel-adjacent rhythm while staying clean and upright overall.
Best suited for short display copy where its angular construction can be read as a stylistic feature—game menus, arcade-themed graphics, tech event posters, esports branding, sci-fi or cyberpunk title cards, and bold wordmarks. It can also work for labels and headers when ample size and contrast help preserve the interior cutouts.
The design reads as retro-tech and game-inspired, with an assertive, mechanized tone. Its hard corners and split strokes suggest control panels, sci-fi interfaces, and industrial signage, giving the text a punchy, high-impact attitude.
The font appears designed to evoke a constructed, digital-industrial aesthetic by reducing forms to bold rectangular modules, emphasizing squared counters, and introducing deliberate notches that mimic segmented display logic while remaining a sans reading experience.
Distinctive inner cutouts and inset counters add texture at display sizes, but the dense geometry and tight apertures can reduce clarity in long passages or small settings. Numerals and capitals share the same squared, engineered logic, keeping the voice consistent across the set.