Sans Contrasted Edsa 3 is a very bold, wide, medium contrast, upright, tall x-height font.
Keywords: headlines, posters, branding, sportswear, esports, industrial, techno, athletic, retro, sturdy, impact, machined, display, tech flavor, sport tone, octagonal, chamfered, blocky, compact, angular.
A heavy, geometric sans with pronounced chamfered corners and an octagonal construction throughout. Strokes are largely monolinear but with subtle modulation created by angled joins and occasional notches, giving the forms a cut-metal, machined feel rather than purely rounded geometry. Counters are squarish and tight, apertures are small, and many curves are resolved as straight segments, producing a crisp, faceted silhouette. The lowercase maintains a tall, compact build with simplified bowls and minimal differentiation between similar shapes, and numerals follow the same angular, sign-like logic with squared counters.
Best suited to display sizes where its faceted corners and compact counters can read clearly—such as headlines, posters, packaging, and bold brand marks. It also fits athletic identities, esports/gaming graphics, and interface-style titling where a rugged, technical presence is desired.
The overall tone is tough and utilitarian, with a sporty, engineered energy. Its faceted geometry evokes industrial labeling and retro arcade or sci‑fi interfaces, reading as confident and impact-driven rather than friendly or delicate.
Likely drawn to deliver maximum impact with a distinctive octagonal silhouette, echoing stenciled or machined lettering while staying within a clean sans structure. The consistent chamfers and tight, blocky counters suggest an intention to feel engineered and energetic, optimized for attention-grabbing, logo-like settings.
The design relies on consistent corner chamfers and hard terminals to establish rhythm, which keeps headlines cohesive but can make small text feel dense due to tight counters and limited open apertures. The exclamation, punctuation, and uppercase proportions reinforce a display-oriented voice, and the figures appear designed to match the caps in weight and footprint for uniformity in settings like scores or identifiers.