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Sans Other Olba 12 is a very bold, normal width, monoline, upright, normal x-height font visually similar to 'Febrotesk 4F' by 4th february (names referenced only for comparison).

Keywords: display, headlines, posters, logotypes, gaming ui, techno, arcade, industrial, futuristic, mechanical, impact, digital tone, sci-fi styling, branding, square, angular, modular, geometric, stencil-like.


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A heavy, square-built sans with strongly angular geometry and mostly uniform stroke weight. Forms are constructed from straight segments with clipped corners, rectangular counters, and minimal curvature, creating a modular, grid-friendly rhythm. Terminals are abrupt and blocky, and many letters use inset cuts and notches (notably in E, F, S, and several lowercase forms), reinforcing a constructed, machine-made look. The lowercase echoes the uppercase with simplified, boxy bowls and compact joins, while figures are similarly rectilinear and tightly drawn for strong, high-contrast silhouettes.

Best suited for short, high-impact settings such as headlines, posters, product marks, and esports or gaming graphics. It also fits interface labels, sci‑fi UI mockups, and packaging where a rugged, engineered voice is desired; for longer text, it will read as intentionally stylized and dense.

The overall tone is bold and utilitarian, with a distinctly digital, arcade-like character. Its rigid angles and cut-in details evoke engineered hardware, sci‑fi interfaces, and retro game typography more than everyday editorial text.

The design appears intended to deliver maximum punch through a modular, rectilinear construction that reads cleanly at larger sizes and maintains a consistent, machine-cut aesthetic. Its notched details and squared counters suggest a deliberate nod to digital/industrial signage and retro-futurist display lettering.

Spacing appears fairly open in the sample setting, helping the dense shapes stay legible, while the sharp interior corners and rectangular counters create a consistent pixel-adjacent texture without becoming strictly bitmap. Several glyphs lean toward schematic construction rather than calligraphic logic, which emphasizes display impact over subtle typographic nuance.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸