Wacky Ahsi 2 is a very bold, wide, low contrast, upright, normal x-height font visually similar to 'JollyGood Proper' by Letradora (names referenced only for comparison).
Keywords: posters, headlines, packaging, kids, comics, playful, quirky, cartoonish, zany, friendly, humor, attention, handmade, display, character, chunky, rounded, bouncy, wonky, irregular.
A chunky, heavy display face with softly rounded forms and deliberately uneven geometry. The strokes keep a consistent thickness, but letter widths and internal counters vary noticeably, creating an off-kilter rhythm. Curves are bulbous and corners are subtly softened, while many verticals and horizontals appear slightly tilted or distorted for a hand-cut, cutout-like feel. Numerals and capitals share the same stout, compact construction, with simplified shapes and generous, rounded counters where present.
Best suited to short, high-impact settings such as posters, splashy headlines, packaging, labels, and social graphics where personality matters more than typographic neutrality. It also fits kid-oriented materials, comic-style titling, and playful branding accents, especially when used at larger sizes with comfortable spacing.
The overall tone is playful and mischievous, leaning into a goofy, cartoon headline energy. Its irregularity reads intentional and performative, giving text a lively, bouncy cadence that feels informal and attention-seeking rather than refined or technical.
The design appears intended to deliver a bold, humorous voice through controlled irregularity—mixing rounded, friendly forms with wobbly alignment and variable proportions to create a deliberately “wacky” texture. It prioritizes character and immediacy for display use, aiming to feel handmade and animated on the page.
Spacing and silhouette variety are part of the look: some glyphs feel squarer while others are more expanded, so texture changes across a line in a dynamic way. The heaviest joins and rounded terminals help maintain legibility at larger sizes, while the exaggerated shapes can become busy when set too small or too tightly tracked.