Print Gamek 2 is a bold, narrow, low contrast, upright, normal x-height font.
Keywords: fantasy titles, game ui, book covers, posters, logo marks, runic, medieval, hand-cut, playful, folkloric, thematic display, hand-carved feel, rugged texture, distinct silhouettes, angular, faceted, jagged, chiseled, irregular.
A compact, angular display face built from chunky, faceted strokes that look cut or chipped rather than drawn with a smooth pen. Terminals and joins form sharp corners, wedge-like notches, and occasional diamond counters, giving the letters a carved, geometric silhouette. Stroke endings are blunt and uneven, and the rhythm is intentionally irregular: widths, diagonals, and internal openings vary from glyph to glyph for a handmade feel. Numerals echo the same chiseled language, with simplified forms and strong diagonals that read clearly at larger sizes.
Best suited to short display settings where texture and theme matter: fantasy or adventure titles, tabletop/game branding, posters, packaging accents, and immersive UI labels. It can work for brief phrases or pull quotes, but the dense, jagged texture makes long passages feel heavy at small sizes.
The font conveys a runic, folkloric tone—part fantasy, part handcrafted signage—suggesting something ancient, rugged, and slightly mischievous. Its jagged edges and carved shapes feel ceremonial and adventurous, more about atmosphere than refinement.
The design appears intended to evoke hand-carved lettering with a runic or medieval flavor, prioritizing distinctive silhouettes and thematic texture over typographic smoothness. Its consistent angular construction and deliberate irregularities aim to create an authentic, handmade “cut from stone/wood” impression.
Uppercase forms are especially emblematic, with prominent wedge shapes and diamond-like bowls (notably in rounded letters), while lowercase keeps the same angular grammar with slightly more straightforward stems. The overall texture is dense and high-impact, producing a strong dark pattern in text blocks.