Sans Other Duka 10 is a very bold, wide, medium contrast, upright, normal x-height font.
Keywords: headlines, posters, logotypes, game ui, sports branding, industrial, retro arcade, tactical, techno, authoritarian, impact, digital reference, industrial labeling, geometric uniformity, blocky, angular, chamfered, stencil-like, monoline.
A compact, block-constructed sans with heavy rectangular strokes and frequent chamfered corners. Curves are largely suppressed in favor of straight segments, producing squared bowls and counters (notably in O, Q, and numerals) and an overall pixel-adjacent geometry. Joins are abrupt and mechanical, with occasional notch-like cut-ins that create a subtly stencil-like feel. Spacing reads sturdy and deliberate, and the strong verticals and right angles give the line a rigid, engineered rhythm.
Best suited to display settings where impact and a technical tone are desired: headlines, posters, packaging callouts, logotypes, and on-screen UI for games or interfaces. It can also work for short labels and signage where its rigid geometry and strong silhouettes remain clear at a glance.
The face projects a utilitarian, machine-made attitude with a distinct retro-digital flavor. Its sharp geometry and cut corners evoke arcade-era displays, industrial labeling, and tactical or sci‑fi interface aesthetics, reading as assertive and no-nonsense.
The design appears intended to deliver maximum visual punch through simplified, angular construction and tightly controlled counters, prioritizing a distinctive engineered look over conventional text neutrality. Its chamfered corners and squared curves suggest an aim to reference digital/industrial letterforms while staying typographically cohesive in continuous lines of text.
The lowercase mirrors the uppercase’s hard-edged construction, and forms like the single-storey a and g reinforce the modular, built-from-blocks impression. Numerals follow the same squared logic, with boxy counters and crisp terminals that keep the texture consistent in mixed text.